Froggest

Alter time and space to save the frogs. Be the froggest.

A co-op game for Board 1–4 players Arcade Pieces Free

Scroll, and the road slides. The frog doesn’t move. That’s what a Piece does when you turn it.

Level 12 with three players: frogs crossing a six-lane road and a river of logs, the traffic tinted in each player’s Piece color, a helmet, wings and an inner tube lying on the board.
Level 12, three players. Each Piece owns the rows in its color. A ship’s dial turns them, a robot’s track slides them.

Two powers, two hands

Space

Turn a Piece

Put a Piece down in front of you. Turn a ship or slide a robot, and the road and the river scroll under the frogs’ feet.

You never move a frog. You move everything else. Nothing in this world drives or floats on its own.

Time

Double-tap

The frogs hop by themselves every few seconds, ready or not. Double-tap and the next hop comes early.

Line the board up, then hurry them. The frog is the only thing time still applies to.

One frog more, every level

Up to four players share the board. The rows are dealt between whoever is sitting down, so nobody owns the whole world and the frogs change hands on every hop.

Each level brings one new frog, by name, until twenty are crossing at once. Partway up, a second troupe starts from the median, so you’re steering two crossings at the same time. Lose a frog and it stays lost for the rest of the run. Every level ends with a roll call of who made it.

Beat all twenty levels and the ladder starts again, twice as fast.

The empty table: the first frog waiting at the far bank, a banner reading Save the frogs by commanding time and space, and a seat at each corner showing where to place a Piece.
The tableEach seat shows where a Piece goes. The banner teaches the rest.
A frog flying on wings over a full lane of cars, a road row closed by roadworks barricades, a river row dammed by a beaver and drained to its sandy bed, and a snail lying on the road.
Power-upsWings over the traffic, roadworks on the road, a beaver’s dam on the river, a snail on the way.
Level 9 clear. RIP Leopard and Plop. The roll call lists all nine frogs with how many levels each has lived; the lost are struck through, with a skull or a gravestone.
The roll callAfter every level: who made it, how long each has lasted, who you lost.
You beat it: 17 of 20 frogs made it across level 20 with four players, each named with the levels they survived.
Level 20Seventeen of twenty home, and the ladder runs again, twice as fast.
The same level-12 moment drawn in the Retro look: one-bit pixel cars and textured logs in the Piece colors.
RetroA second complete look, in one-bit pixel art.CartoonThe look the game starts in. Switch from the pause menu, or with the button in the corner of this page.

Lying on the board

Land on one to pick it up. Power-ups cost nothing; you never trade a frog for one.

At the table

Players
1 to 4, together, sharing one board.
Pieces
Board’s Arcade set: four robots and four ships.
A run
About eight minutes at a typical table.
Levels
Twenty, one more frog each. Then again, twice as fast.
Looks
Cartoon and Retro, switchable from the pause menu.
Price
Free.

Credits and licenses

The Retro cars, under the same license

pixelartm’s cars are CC BY-SA 3.0, so the versions in Froggest are too. Here they are exactly as the game ships them, free to use under CC BY-SA 3.0:

What changed from the original sheet:

  • Each car is cut to its tight bounding box and centered in a 20×20 grid. 23 of the 24 are otherwise exactly as drawn. The bus, 24 pixels wide, is squeezed to 20 by merging columns so no line is lost.
  • 12 of the sheet’s 36 vehicles are left out. They’re drawn solid, and the game’s paint fill can’t color them.
  • The coach (car 23) and the box truck (car 15) are stretched to 44 pixels by repeating one column. The box truck’s cross is removed.
  • The two semi trucks are Kenney’s (CC0), with the wheel arches closed and stretched to 44 pixels. They’re included here on the same terms.